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RPG Laboratory

Superspy Abilities

If I were doing a superspy game, (Seriously considering it, watch too much Iris) what sorts of superspy abilities should I have in my game?

I'm thinking things like:

Bypass Security Systems
Hack into Databases
Superspy Martial Arts
Awesome Spy-Car
Improvised Explosives
Transmitter Implant
Expert Sniper
Cultivate Informants
X-Ray Glasses
Devilish Charm

I'm just trying to see how big of a list we can make.