Hello there!
I am new here, and im already heating the engines!
Im currently working on a generic anime rpg system that is focused on the "realistic" animes out there or the "less powered ones".
The catch (why-play-my-game-factor)is that i personally dislike lists, any kind of lists. so while i will have fixed attributes, i will (no matter how) have a on-the-fly-dynamic-skill-making-thingie and probably other on the fly things.

Greetings
Welcome to the Lab.
I'm quite impressed that you entered the ring swinging. We don't get enough people who start talking business in their first post.
Much like you, I started designing changing half the rules of an RPG with a broken combat system (Palladium Book's "Rifts" in my case) And I set out to look at other free games as research. Hopefully you have a little more restraint in that department than I do. Documents for 350+ free games take up over a gig of hard-drive space on my computer. Wargames another 600+ MB.
While I've got a number of own projects in the works at the moment, you can consider me always here to help.
There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.