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RPG Laboratory

Introduction

“…ERGENCY RADIO NETWORK. NORMAL BROADCAST FACILITIES HAVE BEEN TEMPORARILY DISCONTINUED. STAY TUNED TO THIS NETWORK FOR EMERGENCY INFORMATION. YOUR LAW ENFORCEMENT AGENCIES URGE YOU TO REMAIN IN YOUR HOMES. KEEP ALL DOORS AND WINDOWS LOCKED OR BOARDED SHUT. USE ALL FOOD, WATER, AND MEDICAL SUPPLIES SPARINGLY. CIVIL DEFENSE FORCES ARE ATTEMPTING TO GAIN CONTROL OF THE SITUATION. STAY NEAR YOUR RADIO, AND REMAIN TUNED TO THIS FREQUENCY. DO NOT USE YOUR AUTOMOBILE. REMAIN IN YOUR HOMES. KEEP ALL DOORS AND WINDOWS LOCKED…”

"During those days men will seek death, but will not find it; they will long to die, but death will elude them." Revelation, 9:6.

"And the city of nations fell...fot the plague was excedingly great." Revelation, 16:19.

Why Everyone Loves (or loathes) Zombies:

The undead have seemingly infiltrated everywhere. No, calm down, that part of the manual doesn’t come yet. In western, particularly American culture, zombies seem to have implanted themselves in every aspect of our society. For instance, The Flood in the “Halo” series of games are a lot like zeds. And, in various parts of the world, zombie walks, organized groups of people, marching throughout streets dressed as zombies, are an annual event. Let’s face it: everyone loves zombies.

“But why?” you may ask. “Why do we love zombies?” Simple: fear. Fear of what zombies do, and what we do when they rise. As Howard Phillips Lovecraft, the great American horror author said, “The oldest emotion of man is fear, and the oldest kind of fear is fear of the unknown.” Zombies are the epitome of the unknown.

The main reason, however, that we fear zombies is twofold: the zombie’s driving hunger, and what they once were. Cannibalism, the true purpose of the zombie, is not normally accepted in most civilizations. It is the one thing that is completely taboo. Man eating man is one of the most disturbing images our mind can conjure up. That is why Dr. Hannibal Lecter gives us genuine chills in the movies he’s in: because Dr. Lecter is a character that craves human flesh. That is why people freak when they see the dead walk. They freak because they fear not only dying, but dying merely to have their remains desecrated by cannibals.

The second reason we fear zombies is because of what they were. Every ghoul was once alive. That zombie there, yes, the one standing in the street, was someone’s father, mother, sister, brother, cousin, etc. Imagine having your body slowly taken over, slowly transformed into a bloodthirsty cannibalistic monstrosity. We fear not having control of our actions.

The third reason we fear zombies is of what we do when the dead walk. Modern life is an interconnected web of conveniences. Say, for instance, the power plant, for one reason or another, stopped working. That means no electricity. Without electricity, the pump at the gas station doesn’t work, and that means no gas for your car, so no trip to the supermarket. But forget that, because even if you did get groceries, the lack of power means no refrigeration, which means rotten food, which means disease, and eventual chaos and death. And that’s without the zombies. We fear that when the dead walk, society will collapse, and if that happens, we will have to put aside our better sensibilities to survive. Those are the reasons we fear zombies.

Fine Essay

A very good take on the reason why we like zombies. I think there is also an element of everyone wants to live forever, but there is an ungodly price for that. (Vampires are the parasites of the old upon the new, zombies as above...)

Its a shame that you're misapplying this talent.

Yes, admittedly, I am working on a zombie game of my own. This is not meant to be discouraging, nor me putting on a black hat and cackling "Theis town ain't big enuf fer da two of us".

More to the point, is that I don't want to see any games boiled down to a single gimmick. The die system you seem to be using is the same or very similar to West End's d6 (or for that matter, games like: Evil Dead d6) I've seen both the emergency radio broadcast and the warning about stick figure drawings before.

There are too many people trying to be generic with their zombies. Looking at Resident Evil we see a bigger focus on the story - betrayal by Wesker, corruption & lack of ethics on Umbrella's behalf, the psychotic police chief Irons (RE2) rather than the zombies. In Doom, the former humans are tied directly to hell, and are quite a bit smarter/faster than most. (at the very least, they can use weapons quite proficiently) Undead are just a lens - focusing the spotlight on a small group. (much the same way we watch only on one -oddly diverse- squad during war movies.)

Now it is rather early in the project, and I've yet to see why you need d10s and other dice in the system, nor have I seen how you chose to handle insanity and the like. There could very well be some interesting design choices in the system. However, I think an original setting and a focus on story is more important at this point in the project, rather than leaving a tabla rasiae.

I'm more than willing to help design an in depth setting, as would the rest of the lab rats here. There is no doubt in my mind that you can rise above just another game to an artistic setting. Good luck in your endeavor.

There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.

Thanks Ardvark

First off, thanks for everything you've written here. Yeah, I was kinda inspired by the d6 system, I'll admit it. Haven't seen the Evil Dead one, but nonetheless, thanks.

I do need to take a break from zombies. That's something else I'll admit. So for now, this project is on hold.

Besides, I've got some more ideas I'd like to try out. And if I need help, I'll let you know. By the way, Dead...and Back looks awesome.

I've not lost sight of the line, but I'm teetering on it...