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RPG Laboratory

Necklace of Ants

THE FORSAKEN DAUGHTER OF LADY RAIN, NECKLACE OF ANTS (Azcalcocoza)

POOLS

VIGOR: 4
INSTINCT: 4
REASON: 4

* * *

Key of Love: Lord Wind
Necklace of Ants is the daughter of Lord Wind. Gain 1 XP every time Lord Wind is present in a scene with her. Gain 2 XP whenever Necklace of Ants has to make a decision that is influenced by the God. Gain 5 XP every time she puts herself in harm's way or makes a sacrifice for her father. Buyoff: Sever the relationship with Lord Wind.

Key of Renown
You gain 1 XP whenever Necklace of Ants sees to it that her name and deeds are known, by bragging about them or making sure there are witnesses. You gain 2 XP whenever she puts herself at risk to do something unnecessary or foolish that will add to her reputation. You gain 5 XP whenever she risks her life to take credit for her actions (bragging that she was the one who killed the Priest's son, for example.). Buyoff: Give someone else credit for an action that would increase Necklace of Ants' renown.

Key of Conscience
Necklace of Ants has a soft spot for those weaker than their opponents. Gain 1 XP every time she helps someone who cannot help themselves. Gain 2 XP every time she defends someone with might who is in danger and cannot save themselves. Gain 5 XP every time Necklace of Ants takes someone in an unfortunate situation and changes their life to where they can help themselves. Buyoff: Ignore a request for help.

* * *

Secret of Small Stature
Necklace of Ants is smaller than most people in the world, and can use that to her advantage in combat. Gain a bonus die any time she is avoiding an attack from someone larger than him or any other situation in which his reduced size may help (i.e. an Athletics Ability Check to wriggle through a pipe.)

Secret of Flying Leap
Necklace of Ants can make amazing leaps. Using this Secret, she can jump much further or higher than normal. For each Vigor point you spend, up to three, you can jump another multiple of normal human ability for one leap.

* * *
ABILITIES

MASTER: Deceit (Reason)
ADEPT: Animal Ken (Instinct)*, Stealth (Instinct), Scrapping (Vigor)
COMPETENT: Sacrifice (Reason)**, Spirit-bond (Instinct)***, Sense Danger (Instinct), Theft (Instinct), Athletics (Vigor), Aim (Vigor), Sway (Instinct), Discern Truth (Instinct)
UNSKILLED: Warrior (Vigor), Battle (Reason), Pray (Vigor), Etiquette (Reason), First Aid (Reason), Orate (Reason)

* Animal Ken is the social skill for dealing with animals, and is used to deal with domesticated animals or wild ones. Domesticated animals are much easier to control, of course, and this may be used to give them commands. For wild animals, on the other hand, this works about as far as scaring them off, or convincing them not to eat you.

**This is the ability to choose an appropriate offering and sacrifice it properly - not an easy task.

*** This ability allows the user to travel in and navigate the Spirit World. A successful roll is necessary to enter the Spirit World. With another successful roll, one can navigate anywhere in the Flowery Dream, or anywhere in the Spirit World one has already been. A third successful roll is necessary to travel to any time besides the present.

A FEW WORDS ABOUT...

Quiahuitl, the ixiptla of Mayahuel, Lady Rain: Ah, mother. She chose mayahuel over you, and you resent that, but ... not too much.

Tetzotzomoc, the jaguar knight, Shattered Stone: A fine-looking man, not a bad catch - even for just a night in the sack.

Acamapichtli, the eagle knight Reed Fist: Yet another man hopelessly in love with your mother.

Petlpantzin, the Tarascan general, Lord Mountain Flag: A gibbering, angry foreigner.

Quecholli, the priest of the Flayed One, Precious Feather: Another gloomy priest of Xipe Totec. He has a thing with your mother, but he's always got his eyes on you as well - creepy.

Totzlicuhtli, the sacred drunkard, Lord Bird: Once great, now sadly reduced.

Azcalcocoza, the forsaken daughter of Lady Rain, Necklace of Ants: You! The finest woman in all the world, quick of limb and clever of mind, excellent and distinctive.

Mayahuel, Goddess of alcohol and protector of wombs: Despite everything, she is a good Goddess and worth defending.

Macuilxochitl, Five Flowers, gambler and chief of the Gods of excess: A useless drunk well worth killing.

Patecatl, God of healing and fertility, father of the Hundred Rabbits: Mayahuel birthed rabbits for this man. No punishment is too severe.

Ehecatl, God of wind and movement, Lord Wind: Your father. You desperately want to re-connect with him, and to protect him from your foolish, vengeful mother.