The Oversight Code
National security is no longer a concern
After reading this month's Game Informer about Obsidian's espionage RPG, Alpha Protocol, I've been inspired to make my own spy RPG. Thats how The Oversight Code was born.
The Oversight Code uses the Myriad system by Ashok Desai, which I am quite fond of. And, quite uniquely for me, I've already finished a majority of the game's mechanics. I think it may be because I've studied the Myriad RPG system so much and started (and did not complete) several projects using the system.
But that's beside the point.
I want The Oversight Code to be very story-driven and have the same thrilling, edge-of-your-seat effect of movies like the Bourne Identity (Conspiracy, Ultimatum, etc.) and games like Tom Clancy's Splinter Cell.
Because of this, I want to design a main storyline that will be used during the course of the game (Guides can always make their own stories, but this will be the story that is "packaged" with the game). That's what inspired the title.