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RPG Laboratory

Finding motivation

Getting ideas is a fickle business. Sometimes, I'll be sitting at my computer for hours trying and failing to come up with some really cool concept. Other times, like now, I'll be literally flooded by them. I have so many papers surrounding my computers that it's getting ridiculous. Honestly.

First off, I have Outcasts to work on. I need boons and flaws and a basic list of powers and augments. But finding the time to work on it is impossible, with school and other fun stuff.

Second, I have a dystopian novel and romance novella sitting on my computer desktop waiting to be written, as well as a five-act play about Tristan and Isolde, and a screenplay about the aftermath of a school shooting. It's insane.

And now, I have another idea I want to implement, more along the lines of a classic dungeon-crawl, inspired by an hour long conversation I had with a friend reminsicing about our previous adventures.

Where does one find the motivation to even start whittling away at these?

Hmm...

The best advice I ever received was simply to do something.

I've actually found that 24 hour RPGs and one page RPGs are a good way to get your mind into the game making mindset. Most of these game's weren't exactly exciting or good in any way, but they did jump start the creative juices on decent projects.

Aside from that, Chainsaw Aardvarks suggestions are high on my list too. If you can get yourself into the mindset of the game you are trying to make, things will go far smoother than trying to force it.

The mind wanders

I'm probably not the best source of advice on this - a number of my projects are months behind schedule. Or would be if I even had a schedule in the first place. However, I have noticed a few elements that might help.

  • Read or watch something similar

My mood can often be rather fickle, and influenced by external means. A few weeks ago I found some sites offering free anime episodes online, and ended up writing a 12 page supplement to a 30 page game about modern air-combat to include aliens and transforming mecha. Reading about GMs day or a new release for 4th edition - and I want to run an old style dungeon crawl using one of the various retro-clones now out.

Try to find some media that rekindles interest and sets the mood for your work.

  • Do Something Completely Different

After working on a project for a long while, it all begins to run together. Editing mistakes start slipping past, and the exciting fiction piece isn't so fresh after the tenth reading.

Banging your head against the same wall isn't helping, so try another project or read for a while.

The aircraft game I mentioned above, Instant Thunder is free, and easily played with a deck of cards. A small solo game is good for a 40-60 minuet break

  • Find support

Feedback is a wonderful thing, and the enthusiasm of others can be contagious. Conversely, working on a game when you aren't playing any, and don't see the prospect of anyone enjoying it for a while - is very draining.

There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.