During a session of Excalibur, I encountered a problem and would like the opinions of my peers on RPG Lab.
There were more players there than I usually had and so I thought to myself, "Hmm... I'll increase the monsters proportionately to the number of players."
It went from a group of five orcs to fifteen. Needless to say, keeping track of where each orc was and which orc had which health with little less than a scrap sheet of paper and some scribbled digits. This frustrated me and the players. Many players had to wait for several minutes before they could even act.
In retrospect I believe increasing the numbers of enemies wasn't a smart move. Perhaps if I had just increased their health instead.
I was just wondering what you guys would recommend. The mathematics and numbers of the gameplay is what I most dislike. I would much rather feed it through a computer that would do all of the mechanics for me and allow me to concentrate my efforts on immersing the players into the game. Perhaps a program of some kind? I don't know.
I would like to hear what everyone here recommends.

Well
I have my combat set up so there can be hundreds of enemies but with simple calculations and emphasis on roleplaying its no problem.
I never liked fantasy for that; the fact that combat is often strung out and could take hours if not days. A freind of mine told me last week that his character in a freinds group was fighting the same dragon for a week of 5 hour sessions!